Talk to artists and studios about your portfolio at our festival.
Get connected, get advice and learn how to improve your portfolio.
18 April:
- Rob Bliss | concept art & character design
- Armand Serrano
- Karla Ortiz | concept art
- Crash McCreery | character & creature design
- Anna Mantzaris
- Somnath Pal | illustration & animation
- Milo Cremer Eindhoven (Submarine)
- Lava Hijzelaar (Glen Keane Productions) | 2D animation
- Edwin Rhemrev | set design & art direction
- Ian Mackinnon (Mackinnon & Saunders) | character development & animation
- Jeffrey Thompson | art direction & design
- Didier Konings | concept art & directing
- Pedro Conti | character development & directing
- Joachim Vleminckx (Larian Studios) | art direction & environments
- Farhang Namdar (Larian Studios) | game & level design
- Rasmus Poulsen (Technouveau) | art direction & concept art
- Rüdiger Kaltenhäuser (Glassworks) | animation
- Klaus Scherwinski | visual storytelling, dynamic figure drawing, animation
19 April:
- Crash McCreery | character & creature design
- Rob Bliss | concept art & character design
- Didier Konings | concept art & directing
- Erwin v/d IJssel | motion design & directing animation
- Sylvain Marc | production design & illustration
- Somnath Pal | illustration & animation
- Catharine & Mark (Form Play) | animation
- Tim Allen (Aardman Animations) | stop motion animation
- Ian Mackinnon (Mackinnon & Saunders) | character development & animation
- Albert ‘t Hooft (Anikey) | 2D animation & storyboarding
- Saverio Wilkens (Anikey) | character design & animation
- Mark Meeuwenoord (Polymorf) | VR & interactive design
- Rasmus Poulsen (Technouveau) | art direction & concept art
- Joe Sparkes (BUCK) | Cel animation
- Klaus Scherwinski | visual storytelling, dynamic figure drawing, animation