BLENDER (SIMON THOMMES)

THE ART DEPARTMENT EINDHOVEN 2025

Procedural Oil Painting for Film Production
Learn how the Blender Studio came up with a unique approach to stylized rendering in Blender to achieve the oil painting look of their latest production, Project ‘Gold’.

Simon Thommes, Technical 3D Artist
Simon is mainly responsible for the implementation of the various art styles the Blender Studio creates for their projects. His skillset is tailored to finding creative solutions to a range of technical problems with a focus on the visual aspects of the studio’s films. He frequently engages in creating educational material and his technical expertise has been instrumental for the design of systems in Blender such as the Geometry Nodes project. Before starting at Blender in 2020 he acquired a bachelor’s degree in physics at the RWTH Aachen University.