BEATRICE BLUE (Spain)

The Art Department | World Tour

Beatrice Blue is an illustrator and visual development artist in love with magic, forests, colours and potions. She works on animation movies and illustrates books. We had the pleasure to have her involved in a number of Playgrounds events, but unfortunately we have not met in person yet! Let’s really connect in our World Tour we thought. And you can join us. And ask her anything…

When you have visited one of our festivals you might have had a beer with Patrick O’Keefe, or drank coffee with Loish or just sat down with Jama Jurabaev to revise your sketch. Yes, you can really just run into them, the artists we have on stage. For us it is super important our speakers are accessible to fellow artists. Last year Beatric Blue joined our online fests. Her talks were immensely popular! And for The Art Department | World Tour we have set up an exclusive ‘ask-Beatrice-anything’-session!

“Can you tell me more about your work for Dreamworks TV?”

“How did you start out publishing your first book?”

“Do you have a particular work flow or planning that works best for you?”

“What is your go to to stay healthy and sane during the pandemic?”

Anything goes! We are super curious what you want to aks Beatrice and you can do it yourself! Live!  Don’t be scared… A Playgrounds team member will be there to moderate and ask the questions the team has been wondering…

Reserve your seat! Only 30 seats!

Sa 26 June | 16:00 – 16:45 CEST | max 30 participants | €2,50 processing fee*

*This event works best with limited seats. Therefore we need to charge a low processing fee to reserve your seat! Keep in mind your first need to register for the free festival and only after that you can reserve a ticket for the ask-me-anything-session. Register and than click on side program to reserve your seat.

Confirmed artists

MEGAN BRAIN & SHANNON TINDLE (USA)
character design on Kubo and the Two Strings
interview
LOISH (the Netherlands)
character designer for LEGO, Guerrilla Games, Amazon
interview
FELICIE HAYMOZ (Switzerland)
character designer on Fantastic Mr. Fox, The Isle of Dogs
interview
RUAN JIA (China)
concept artist on World of Warcraft, Diablo III, the Halo franchise
interview, panel 'Asian takes on visual storytelling'
BEATRICE BLUE (Spain)
illustrator & vis dev for DreamWorksTV, Procreate, Nichelodeon
ask me anything
JAMA JURABAEV (United Kingdom)
concept artist for Ready Player One, The Mandalorian
interview
ARMAND SERRANO (Philippines)
art-director & production designer for Hotel Transylvania, Big Hero 6, Olaf's Frozen Adventure
interview
ANDREW BAKER (New Zealand)
creature & concept artist for The BFG, The Hobbit trilogy, Ghost in the Shell
interview
AAYNA VINAYA (India)
illustrator & art director
artist talk
DANIEL CLARKE (South Africa)
illustrator & character designer for Netflix, National Geographic Kids, Nickelodeon
interview
TAN ZHI HUI (Malaysia)
concept artist & illustrator for Amazon Games, Supercell, Epic Games
artist talk, demo
2veinte (Argentina)
design studio, independent shorts 100 years Armenian Genocide, Wild & Woolly
artist talk
SUTU (Australia)
XR artist These Memories Won’t Last, Prosthetic Reality / Eyejack
interview
AMIR ZAND (Turkey)
concept artist Axis Animation, DreamworksTV, Quantic Dream
panel 'Middle Eastern artists in a Western dominated industry'
LOBO (Brazil & USA)
design studio Day One, Threehouse
interview, panel 'State of the industry - South America'
YANGTIAN LI (China)
concept artist on Call of Duty: Black Ops IV and Black Ops III
interview, panel 'Asian takes on visual storytelling'
HICHAM HABCHI (Morocco/USA)
concept artist & creative lead at Riot Games
chat and doodles
ANAND RADHAKRISHNAN (India)
illustrator
interview
9B COLLECTIVE (USA)
black-owned concept art studio: Guardians of the Galaxy Vol. 2, The Mandalorian
panel 'The rise and success of black creatives’
AYRAN OBERTO (Venezuela)
digital painter for Unite Image, Zombie Studio
demo
ABE TARAKY (Afghanistan)
senior concept artist at Sony Santa Monica Studios
interview
GODWIN AKPAN (Nigeria)
concept artist Disney and Kugali, Triggerfish Games
interview
FARAZ SHANYAR (Iran)
concept artis The Lion King, Aladdin, Machinegames
panel 'Middle Eastern artists in a Western dominated industry'
JOHN NEVAREZ (USA)
film & story artist on Coco, Inside Our, Cars 2
pictionary with giants
PATRICK O’KEEFE (USA)
art-director Spider-Man: Into the Spider-Verse
pictionary with giants
NICK HIATT (USA)
concept artist on Destiny, Call of Duty, Halo
pictionary with giants
WILL COYNER (USA)
concept artist for EA, Disney Interactive, WB Games
pictionary with giants
LOGAN PRESHAW (Australia)
concept artist Ark 2, League of Legends video games, Junkernauts
artist talk, demo
JACKIE NGUYEN (Australia)
illustrator, character design for Passion Pictures, Procreate, Art of Play Games
demo
HARRY MACK (USA)
freestyle rap
LYNN CHEN (China)
vis dev Warner Bros
panel 'Asian takes on visual storytelling'
OUR HOSTS
CRISTIAN CHIHAIA (Romania)
concept artist & art director at Ubisoft
panel 'State of the industry - Eastern Europe'
MARKO PRPIC ZETS (Croatia)
digital artist & IFCC festival director
panel 'State of the industry - Eastern Europe'
MARK MOLNAR (Hungary)
concept artist & art director for LucasFilm, Time Warner, Netflix, MGM
panel 'State of the industry - Eastern Europe'

More about the artist