JAMA JURABAEV (United Kingdom)

The Art Department | World Tour

Originally from Tajikistan, Jama Jurabaev is a professional concept artist, illustrator and a matte painter currently working for movie and game industry in London, UK.

A massive hit during The Art Department 2018 and 2019, carrying valuable insights from Aladdin and Jurassic World: Fallen Kingdom behind the scenes, Jama also joined our first online edition of The Art Department in 2020 doing a demo about setting up concept art in VR.

Although he studied Aerospace Engineering, in his mid-twenties he decided it was not for him thus switching over to concept art.

The list of films he worked on is impressive, like like Guardians of the Galaxy and X-Men: Days of Future Past.

He also was a lead concept artist for Fantastic Beasts and Where to Find Them, Avengers: Age of Ultron, Beauty and the Beast, Ready Player One and The Mandalorian among others.

In this interview you’ll learn more about his work process.

Confirmed artists

MEGAN BRAIN & SHANNON TINDLE (USA)
character design on Kubo and the Two Strings
interview
LOISH (the Netherlands)
character designer for LEGO, Guerrilla Games, Amazon
interview
FELICIE HAYMOZ (Switzerland)
character designer on Fantastic Mr. Fox, The Isle of Dogs
interview
RUAN JIA (China)
concept artist on World of Warcraft, Diablo III, the Halo franchise
interview, panel 'Asian takes on visual storytelling'
BEATRICE BLUE (Spain)
illustrator & vis dev for DreamWorksTV, Procreate, Nichelodeon
ask me anything
JAMA JURABAEV (United Kingdom)
concept artist for Ready Player One, The Mandalorian
interview
ARMAND SERRANO (Philippines)
art-director & production designer for Hotel Transylvania, Big Hero 6, Olaf's Frozen Adventure
interview
ANDREW BAKER (New Zealand)
creature & concept artist for The BFG, The Hobbit trilogy, Ghost in the Shell
interview
AAYNA VINAYA (India)
illustrator & art director
artist talk
DANIEL CLARKE (South Africa)
illustrator & character designer for Netflix, National Geographic Kids, Nickelodeon
interview
TAN ZHI HUI (Malaysia)
concept artist & illustrator for Amazon Games, Supercell, Epic Games
artist talk, demo
2veinte (Argentina)
design studio, independent shorts 100 years Armenian Genocide, Wild & Woolly
artist talk
SUTU (Australia)
XR artist These Memories Won’t Last, Prosthetic Reality / Eyejack
interview
AMIR ZAND (Turkey)
concept artist Axis Animation, DreamworksTV, Quantic Dream
panel 'Middle Eastern artists in a Western dominated industry'
LOBO (Brazil & USA)
design studio Day One, Threehouse
interview, panel 'State of the industry - South America'
YANGTIAN LI (China)
concept artist on Call of Duty: Black Ops IV and Black Ops III
interview, panel 'Asian takes on visual storytelling'
HICHAM HABCHI (Morocco/USA)
concept artist & creative lead at Riot Games
chat and doodles
ANAND RADHAKRISHNAN (India)
illustrator
interview
9B COLLECTIVE (USA)
black-owned concept art studio: Guardians of the Galaxy Vol. 2, The Mandalorian
panel 'The rise and success of black creatives’
AYRAN OBERTO (Venezuela)
digital painter for Unite Image, Zombie Studio
demo
ABE TARAKY (Afghanistan)
senior concept artist at Sony Santa Monica Studios
interview
GODWIN AKPAN (Nigeria)
concept artist Disney and Kugali, Triggerfish Games
interview
FARAZ SHANYAR (Iran)
concept artis The Lion King, Aladdin, Machinegames
panel 'Middle Eastern artists in a Western dominated industry'
JOHN NEVAREZ (USA)
film & story artist on Coco, Inside Our, Cars 2
pictionary with giants
PATRICK O’KEEFE (USA)
art-director Spider-Man: Into the Spider-Verse
pictionary with giants
NICK HIATT (USA)
concept artist on Destiny, Call of Duty, Halo
pictionary with giants
WILL COYNER (USA)
concept artist for EA, Disney Interactive, WB Games
pictionary with giants
LOGAN PRESHAW (Australia)
concept artist Ark 2, League of Legends video games, Junkernauts
artist talk, demo
JACKIE NGUYEN (Australia)
illustrator, character design for Passion Pictures, Procreate, Art of Play Games
demo
HARRY MACK (USA)
freestyle rap
LYNN CHEN (China)
vis dev Warner Bros
panel 'Asian takes on visual storytelling'
OUR HOSTS
CRISTIAN CHIHAIA (Romania)
concept artist & art director at Ubisoft
panel 'State of the industry - Eastern Europe'
MARKO PRPIC ZETS (Croatia)
digital artist & IFCC festival director
panel 'State of the industry - Eastern Europe'
MARK MOLNAR (Hungary)
concept artist & art director for LucasFilm, Time Warner, Netflix, MGM
panel 'State of the industry - Eastern Europe'

More about the artist