OUR HOSTS

The Art Department | World Tour

Time to meet our wonderful hosts! Even with the greatest speakers, an online marathon of 24 hours could easily side-track if not for the efforts of an amazing team of people a.k.a the hosts! For our World Tour we’ve picked some very different, but very experienced industry professionals, connected to the art department world, but most importantly, very closely linked to the Playgrounds family.

You can count on our hosts for asking the questions you didn’t know you wanted to ask, keeping the talks sharp, connecting with our online audiences and ensuring you, dear friend, have a fun and, at the same time, insightful experience. So meet The Art Department | World Tour hosts for the day (and night!).

First up is festival director Leon van Rooij. The founding father (and mother!) of Playgrounds, curator for the program, he really knows our guests artists like no other. But, as a teacher af and co-founder of the Master of Animation at St. Joost School of Art and Design, he is also extremely connected to the learning needs of students and young professionals. No matter how fun and relaxed an interview with a guest artist is, you can always expect Leon to twist and turn it so that it also contains some very useful tips for any viewer that might want to polish their skills.

Being a concept artist himself, Danar Worya knows how to pull the ropes in the industry. He worked for companies such as One Pixel Brush, Infinity Ward and Naughty Dog, contributing to the creation of games such as Uncharted: Lost Legacy and The last of us II and Call of Duty: Infinite Warfare. Danar has a very good understanding of challenges an artist might face and knows also very well what not to ask. But, most importantly, he is himself a fan, sharing a lot of admiration for the artists in our line-up! For this World Tour he not only is a host, but he also co-curated the program.

Spiridon Giannakis has been involved in our Art Department events from day one, being also a creative consultant for Playgrounds. Founder of Firestarter Community Magazine, Spiridon has always showcased a unique understanding of the art department community ending up developing strong bonds with many artists. He even helped some of them design and publish their own art-books through extremely successful crowdfunding campaigns.

Juliana Erazo  is a Colombian visual artist and a recent graduate of an Animation Master at AKV. St. Joost. Her work focuses deeply on reflecting the female experience in different contexts and cultures that make up different struggles: from body normativity, sexuality and motherhood. Being part of Next Talent Program, 2020-2021, Juliana has a very good understanding of the values Playgrounds promotes, while in the same time being quite aware of what a fresh talent might need for growing. Juliana also helped us to curate the panel about the state of in the industry in South America.

Yangtian Liwill be for the first time involved in a Playground event, but something tells us this will be the beginning of a beautiful friendship. She has worked on several games including Call of Duty: Black Ops IV and Black Ops III, Vainglory, Figureheads and multiple mobile games. She has also created on a number of book illustrations and illustrations for magazines. At the World Tour we’ll get a crash course in her creativity thanks to an in-depth interview, and then she will be our host for a panel about the influence of Asian culture in storytelling. So very exciting!

Last but not least, Jacklyn Cornelisse the heart of the production and artist management of all Playgrounds events. Trained as a visual artist she quickly discovered her talents for making things happen, whether them being art projects, real-life events with hundreds of visitors or online events with thousands of viewers. Jacklyn is an absolute queen in pampering us all, making sure all we need to do is grab us a drink and some comfy food, lay back, relax and enjoy an awesome show!

Confirmed artists

MEGAN BRAIN & SHANNON TINDLE (USA)
character design on Kubo and the Two Strings
interview
LOISH (the Netherlands)
character designer for LEGO, Guerrilla Games, Amazon
interview
FELICIE HAYMOZ (Switzerland)
character designer on Fantastic Mr. Fox, The Isle of Dogs
interview
RUAN JIA (China)
concept artist on World of Warcraft, Diablo III, the Halo franchise
interview, panel 'Asian takes on visual storytelling'
BEATRICE BLUE (Spain)
illustrator & vis dev for DreamWorksTV, Procreate, Nichelodeon
ask me anything
JAMA JURABAEV (United Kingdom)
concept artist for Ready Player One, The Mandalorian
interview
ARMAND SERRANO (Philippines)
art-director & production designer for Hotel Transylvania, Big Hero 6, Olaf's Frozen Adventure
interview
ANDREW BAKER (New Zealand)
creature & concept artist for The BFG, The Hobbit trilogy, Ghost in the Shell
interview
AAYNA VINAYA (India)
illustrator & art director
artist talk
DANIEL CLARKE (South Africa)
illustrator & character designer for Netflix, National Geographic Kids, Nickelodeon
interview
TAN ZHI HUI (Malaysia)
concept artist & illustrator for Amazon Games, Supercell, Epic Games
artist talk, demo
2veinte (Argentina)
design studio, independent shorts 100 years Armenian Genocide, Wild & Woolly
artist talk
SUTU (Australia)
XR artist These Memories Won’t Last, Prosthetic Reality / Eyejack
interview
AMIR ZAND (Turkey)
concept artist Axis Animation, DreamworksTV, Quantic Dream
panel 'Middle Eastern artists in a Western dominated industry'
LOBO (Brazil & USA)
design studio Day One, Threehouse
interview, panel 'State of the industry - South America'
YANGTIAN LI (China)
concept artist on Call of Duty: Black Ops IV and Black Ops III
interview, panel 'Asian takes on visual storytelling'
HICHAM HABCHI (Morocco/USA)
concept artist & creative lead at Riot Games
chat and doodles
ANAND RADHAKRISHNAN (India)
illustrator
interview
9B COLLECTIVE (USA)
black-owned concept art studio: Guardians of the Galaxy Vol. 2, The Mandalorian
panel 'The rise and success of black creatives’
AYRAN OBERTO (Venezuela)
digital painter for Unite Image, Zombie Studio
demo
ABE TARAKY (Afghanistan)
senior concept artist at Sony Santa Monica Studios
interview
GODWIN AKPAN (Nigeria)
concept artist Disney and Kugali, Triggerfish Games
interview
FARAZ SHANYAR (Iran)
concept artis The Lion King, Aladdin, Machinegames
panel 'Middle Eastern artists in a Western dominated industry'
JOHN NEVAREZ (USA)
film & story artist on Coco, Inside Our, Cars 2
pictionary with giants
PATRICK O’KEEFE (USA)
art-director Spider-Man: Into the Spider-Verse
pictionary with giants
NICK HIATT (USA)
concept artist on Destiny, Call of Duty, Halo
pictionary with giants
WILL COYNER (USA)
concept artist for EA, Disney Interactive, WB Games
pictionary with giants
LOGAN PRESHAW (Australia)
concept artist Ark 2, League of Legends video games, Junkernauts
artist talk, demo
JACKIE NGUYEN (Australia)
illustrator, character design for Passion Pictures, Procreate, Art of Play Games
demo
HARRY MACK (USA)
freestyle rap
LYNN CHEN (China)
vis dev Warner Bros
panel 'Asian takes on visual storytelling'
OUR HOSTS
CRISTIAN CHIHAIA (Romania)
concept artist & art director at Ubisoft
panel 'State of the industry - Eastern Europe'
MARKO PRPIC ZETS (Croatia)
digital artist & IFCC festival director
panel 'State of the industry - Eastern Europe'
MARK MOLNAR (Hungary)
concept artist & art director for LucasFilm, Time Warner, Netflix, MGM
panel 'State of the industry - Eastern Europe'