'STATE OF THE INDUSTRY - SOUTH AMERICA'

The Art Department | World Tour

Our host Juliana Erazo dives into the state of the creative community of South America with some established studios and filmmakers.

2veinte is a heavily-awarded production company based in Buenos Aires, Argentina internationally recognised for its design and animation projects. Lead by a super talented and passionate team, 2veinte’s crew is driven by creativity and hard work, always willing to add that special and creative touch that distinguishes them. Pablo Gostanian is joining the panel.

Yasmín Islas is a nugget that enjoys watching pizza and eating frogs, no, actually is the other way around! She’s an animator based in Mexico City. Yasmín enjoys observing human beings as if watching them, for the first time. Like an alien that just arrived on Earth, she is fascinated by nature. Mix all this and put it in a Blender and you have a quirky fun 3D artist that has worked for several animation studios in Mexico City as well as clients such as Giphy and Amino. She currently works at Pictoline, but is available for freelance work.

Lola Baretto is artistic director, production designer and animation filmmaker. She has been creating media for all her life. She has directed productions for traditional media such as television, film and advertising and since a couple of years ago, she has been moving more and more to the interactive space. She was winner of the 2010 Lapiz de Acero Award for “Best Design of Animation and Ephemeral Architecture” for the augmented production Bogota Bicentennial Commemoration, and she directed further big-scale productions such as “The Story of Peace” for the Metropolitan Cathedral of Medellin, and “Colombia is magic realism,” a VR short for ProColombia.

Her last project was the co-creation of Gravedad 1, a sci-fi tv animated series and she is developing a new one: C3. Sher enjoys envisioning the future and universes inspired by the nature and folklore of her country of origin, Colombia!.

Cover image: 2Veinte. Images: 2veinte, Yasmín, Lola Barreto.

Confirmed artists

MEGAN BRAIN & SHANNON TINDLE (USA)
character design on Kubo and the Two Strings
interview
LOISH (the Netherlands)
character designer for LEGO, Guerrilla Games, Amazon
interview
FELICIE HAYMOZ (Switzerland)
character designer on Fantastic Mr. Fox, The Isle of Dogs
interview
RUAN JIA (China)
concept artist on World of Warcraft, Diablo III, the Halo franchise
interview, panel 'Asian takes on visual storytelling'
BEATRICE BLUE (Spain)
illustrator & vis dev for DreamWorksTV, Procreate, Nichelodeon
ask me anything
JAMA JURABAEV (United Kingdom)
concept artist for Ready Player One, The Mandalorian
interview
ARMAND SERRANO (Philippines)
art-director & production designer for Hotel Transylvania, Big Hero 6, Olaf's Frozen Adventure
interview
ANDREW BAKER (New Zealand)
creature & concept artist for The BFG, The Hobbit trilogy, Ghost in the Shell
interview
AAYNA VINAYA (India)
illustrator & art director
artist talk
DANIEL CLARKE (South Africa)
illustrator & character designer for Netflix, National Geographic Kids, Nickelodeon
interview
TAN ZHI HUI (Malaysia)
concept artist & illustrator for Amazon Games, Supercell, Epic Games
artist talk, demo
2veinte (Argentina)
design studio, independent shorts 100 years Armenian Genocide, Wild & Woolly
artist talk
SUTU (Australia)
XR artist These Memories Won’t Last, Prosthetic Reality / Eyejack
interview
AMIR ZAND (Turkey)
concept artist Axis Animation, DreamworksTV, Quantic Dream
panel 'Middle Eastern artists in a Western dominated industry'
LOBO (Brazil & USA)
design studio Day One, Threehouse
interview, panel 'State of the industry - South America'
YANGTIAN LI (China)
concept artist on Call of Duty: Black Ops IV and Black Ops III
interview, panel 'Asian takes on visual storytelling'
HICHAM HABCHI (Morocco/USA)
concept artist & creative lead at Riot Games
chat and doodles
ANAND RADHAKRISHNAN (India)
illustrator
interview
9B COLLECTIVE (USA)
black-owned concept art studio: Guardians of the Galaxy Vol. 2, The Mandalorian
panel 'The rise and success of black creatives’
AYRAN OBERTO (Venezuela)
digital painter for Unite Image, Zombie Studio
demo
ABE TARAKY (Afghanistan)
senior concept artist at Sony Santa Monica Studios
interview
GODWIN AKPAN (Nigeria)
concept artist Disney and Kugali, Triggerfish Games
interview
FARAZ SHANYAR (Iran)
concept artis The Lion King, Aladdin, Machinegames
panel 'Middle Eastern artists in a Western dominated industry'
JOHN NEVAREZ (USA)
film & story artist on Coco, Inside Our, Cars 2
pictionary with giants
PATRICK O’KEEFE (USA)
art-director Spider-Man: Into the Spider-Verse
pictionary with giants
NICK HIATT (USA)
concept artist on Destiny, Call of Duty, Halo
pictionary with giants
WILL COYNER (USA)
concept artist for EA, Disney Interactive, WB Games
pictionary with giants
LOGAN PRESHAW (Australia)
concept artist Ark 2, League of Legends video games, Junkernauts
artist talk, demo
JACKIE NGUYEN (Australia)
illustrator, character design for Passion Pictures, Procreate, Art of Play Games
demo
HARRY MACK (USA)
freestyle rap
LYNN CHEN (China)
vis dev Warner Bros
panel 'Asian takes on visual storytelling'
OUR HOSTS
CRISTIAN CHIHAIA (Romania)
concept artist & art director at Ubisoft
panel 'State of the industry - Eastern Europe'
MARKO PRPIC ZETS (Croatia)
digital artist & IFCC festival director
panel 'State of the industry - Eastern Europe'
MARK MOLNAR (Hungary)
concept artist & art director for LucasFilm, Time Warner, Netflix, MGM
panel 'State of the industry - Eastern Europe'

More about the artists