
The fun in a 24h livestream is NOT complete without a much needed musical finale by Harry Mack. Dig up the good old dictionary and blow him away with your obscure and difficult language. Let’s see if he can take the heat of our World Tour audience in his freestyle rap.

MEGAN BRAIN & SHANNON TINDLE (USA)
character design on Kubo and the Two Strings
interview

LOISH (the Netherlands)
character designer for LEGO, Guerrilla Games, Amazon
interview

FELICIE HAYMOZ (Switzerland)
character designer on Fantastic Mr. Fox, The Isle of Dogs
interview

RUAN JIA (China)
concept artist on World of Warcraft, Diablo III, the Halo franchise
interview, panel 'Asian takes on visual storytelling'

BEATRICE BLUE (Spain)
illustrator & vis dev for DreamWorksTV, Procreate, Nichelodeon
ask me anything

JAMA JURABAEV (United Kingdom)
concept artist for Ready Player One, The Mandalorian
interview

ARMAND SERRANO (Philippines)
art-director & production designer for Hotel Transylvania, Big Hero 6, Olaf's Frozen Adventure
interview

ANDREW BAKER (New Zealand)
creature & concept artist for The BFG, The Hobbit trilogy, Ghost in the Shell
interview

AAYNA VINAYA (India)
illustrator & art director
artist talk

DANIEL CLARKE (South Africa)
illustrator & character designer for Netflix, National Geographic Kids, Nickelodeon
interview

TAN ZHI HUI (Malaysia)
concept artist & illustrator for Amazon Games, Supercell, Epic Games
artist talk, demo

2veinte (Argentina)
design studio, independent shorts 100 years Armenian Genocide, Wild & Woolly
artist talk

SUTU (Australia)
XR artist These Memories Won’t Last, Prosthetic Reality / Eyejack
interview

AMIR ZAND (Turkey)
concept artist Axis Animation, DreamworksTV, Quantic Dream
panel 'Middle Eastern artists in a Western dominated industry'

LOBO (Brazil & USA)
design studio Day One, Threehouse
interview, panel 'State of the industry - South America'

YANGTIAN LI (China)
concept artist on Call of Duty: Black Ops IV and Black Ops III
interview, panel 'Asian takes on visual storytelling'

HICHAM HABCHI (Morocco/USA)
concept artist & creative lead at Riot Games
chat and doodles

ANAND RADHAKRISHNAN (India)
illustrator
interview

9B COLLECTIVE (USA)
black-owned concept art studio: Guardians of the Galaxy Vol. 2, The Mandalorian
panel 'The rise and success of black creatives’

AYRAN OBERTO (Venezuela)
digital painter for Unite Image, Zombie Studio
demo

ABE TARAKY (Afghanistan)
senior concept artist at Sony Santa Monica Studios
interview

GODWIN AKPAN (Nigeria)
concept artist Disney and Kugali, Triggerfish Games
interview

FARAZ SHANYAR (Iran)
concept artis The Lion King, Aladdin, Machinegames
panel 'Middle Eastern artists in a Western dominated industry'

JOHN NEVAREZ (USA)
film & story artist on Coco, Inside Our, Cars 2
pictionary with giants

PATRICK O’KEEFE (USA)
art-director Spider-Man: Into the Spider-Verse
pictionary with giants

NICK HIATT (USA)
concept artist on Destiny, Call of Duty, Halo
pictionary with giants

WILL COYNER (USA)
concept artist for EA, Disney Interactive, WB Games
pictionary with giants

LOGAN PRESHAW (Australia)
concept artist Ark 2, League of Legends video games, Junkernauts
artist talk, demo

JACKIE NGUYEN (Australia)
illustrator, character design for Passion Pictures, Procreate, Art of Play Games
demo

HARRY MACK (USA)
freestyle rap

LYNN CHEN (China)
vis dev Warner Bros
panel 'Asian takes on visual storytelling'

OUR HOSTS

CRISTIAN CHIHAIA (Romania)
concept artist & art director at Ubisoft
panel 'State of the industry - Eastern Europe'

MARKO PRPIC ZETS (Croatia)
digital artist & IFCC festival director
panel 'State of the industry - Eastern Europe'

MARK MOLNAR (Hungary)
concept artist & art director for LucasFilm, Time Warner, Netflix, MGM
panel 'State of the industry - Eastern Europe'