Playgrounds Session #5

In collaboration with Het Nieuwe Instituut in Rotterdam we present our fifth Session as a warming up for The Art Department 2017.

28 September 2017 (Event has ended)

This Session with the theme called Beyond Motion focusses on the choices artists and designers make to experiment with more raw and less slick images in their digital work.

Animation director and long time host and friend of Playgrounds Fons Schiedon creates short films and installations, and is also known for his commissioned work in illustration, graphic, interior and broadcasting design. His exhibition A man with a plan (2011), featuring multiple video installations alongside sculpture and painting, was themed around the role of fiction in everyday life and processes involved in manufacturing stories. In 2012, Schiedon oversaw the animation for Poor Us – An Animated History of Poverty, a documentary produced by Submarine that was broadcast in over 50 countries. Over the last ten years, Schiedon has given lectures and workshops in Germany, the US, Malaysia, Singapore, Spain, Sweden and the Netherlands.

Motion design and graphic design are seamlessly integrated in the creative process of Animography aka Jeroen Krielaars. A strong love for geometry and typography are large influences on Krielaars’ handwriting. His works on commercial projects of all scales. From branding to commercials: for TV, online or on stage. He makes it move in a surprising and elegant way. He works for clients like Nike, ING and… Playgrounds Festival! Our motion design 2016 was alos created by Animography. Alongside his commercial projects, Krielaars pioneers with Animography in the field of animated typography.

Mike Pelletier is a Canadian artist based in Amsterdam, Netherlands. Working in mediums such as 3D animation and kinetic installation, his work bridges the divide between digital and physical space. Through differing means of technological production, his work explores the various ways in which the human body is represented in art and the social milieu. Using technologies such as motion capture, body scanning, and body tracking, his work examines classical art’s obsession with portraiture and adds to it an androgynous, posthuman, and often uncanny protohuman aesthetic.