
Leon Tukker is a concept artist specialized in architecture, science fiction and environment design. He has worked for clients such as Axis Animation, Wizards of the Coast and Paizo Publishing. His work is influenced by a love for science fiction movies and games. He likes to combine abstract shapes with vibrant colors as well as creating weird alien worlds and giant cityscapes.
During Game Week he will mainly talk about his workflow regarding Magic the Gathering, especially working with VR. Leon is no stranger to Playgrounds and we can’t wait for this reunion!











REX CROWLE
game director
interview

FLORIS KAAYK & THIJMEN MEIJER
game designers
interview

ERWIN KHO
art director
artist talk

NILS SLIJKERMAN
game designer
artist talk

MONOBANDA
creative director
artist talk

PIP WILLIAMSON
2D animator
artist talk

GAY SIMULATOR BY IRIS VAN DER MEULE
produced by Studio Biarritz
demo

PORTFOLIO REVIEWS (GW)
learn how to improve your portfolio!
portfolio reviews

GAME DEMOS | NIEUWE VESTE
play the game of your favorite speaker
demo

REX CROWLE
game director
artist talk

EPIC GAMES
from Killzone to Unreal Engine: Arjan Brussee's industry insights
artist talk

TWIRLBOUND
creative director
artist talk

USTWO
the making of Monument Valley 3
artist talk

STEVE MORRIS
design and production lecturer
artist talk

CD PROJEKT RED
game development studio
artist talk

LEON TUKKER
concept artist at Wizards of the Coast
artist talk

PORTFOLIO REVIEWS (GW)
learn how to improve your portfolio!
portfolio reviews

GAME DEMOS | BUAS
play the game of your favorite speaker
demo

THE RISE AND FALL… AND RISE OF THE GAME INDUSTRY
panel discussion on the current state of the industry
panel