GUSTAV HOEGEN

The Art Department Berlin 2023

Growing up in the eighties Gustav Hoegen developed a huge passion for the practical effects, heavy sci-fi and fantasy films of that period. He followed his childhood dreams and became an animatronic designer working on several titles from the Star Wars franchise, Doctor Who, Prometheus and Jurassic World: Fallen Kingdom, among others. We’re super excited to have him on our stage in Eindhoven and Berlin at The Art Department 2023!

In 1998 Gustav got offered an internship at the special FX company Artem. He spent three years there developing his craft working on many adverts and the occasional feature film.

During Gustav’s time at Artem he started to specialise in animatronics. The ability to combine design, anatomy translated through mechanics, study of movements and the aesthetics of engineering made animatronics and creature FX very appealing to Gustav.

In 2001 he entered the freelance world as an animatronic designer working on numerous films such as Terry Gilliam’s Brothers Grimm, Tim Burton’s Charlie and the Chocolate Factory and Ridley Scott’s Prometheus.

After a 12 year career as a freelancer, Gustav decided to set up his own workshop under the name of Biomimic Studio. During the period of setting it up, he also received the offer of a life time. Lucas Film approached him to run the creature FX department for the new series of Star Wars movies.

He teamed up with Neal Scanlan who helmed the whole Creature department while Gustav supervised the Animatronic department. Gustav has been working on every new Star Wars movie so far, as well as running his studio.

During his talk at The Art Department, Gustav will present his 2 decades career in a nutshell, giving the audience the chance to experience the many films he worked on, as well as providing tips about building your own creature.

ZEEN CHIN
illustrator and concept artist
interview
THE LINE
animation studio
artist talk
CRASH McCREERY
creature + production designer + concept artist
artist talk
JOHN NEVAREZ
film and story artist
artist talk
CURT ENDERLE
production designer
artist talk
DJAMILA KNOPF
illustrator
artist talk
IRIS COMPIET
traditional artist and illustrator
interview
MAX ULICHNEY
illustrator, character designer and art director
artist talk
TORSTEN SCHRANK
character designer
interview
ESBEN LASH
illustrator and concept artist
artist talk
BASTIEN LECOUFFE DEHARME
visual artist, illustrator and digital painter
artist talk
NATHAN JUREVICIUS
illustrator
artist talk
MATT RADFORD
visual effects artist
artist talk
DOMINIK MAYER
concept artist & illustrator
artist talk
JOHNSON TING
concept artist and art director
artist talk
GUSTAV HOEGEN
creature FX Designer
artist talk
KARAKTER
design studio
demo
SOMEFORM STUDIO
design studio
artist talk
DAVID KARLAK
writer and director
artist talk
DENNIS ZARNOWSKI
sculptor
demo
LEON TUKKER
concept artist
demo
AIXSPONZA – MAXON DEMO
3D artist + creative director
demo
PROCREATE DEMO BY NIKOLAI LOCKERTSEN
concept artist and illustrator
demo
CONVOLOOT PANEL: INDEPENDENT WORK & OWN IP’S
with Spiridon, Even Mehl Amundsen, Djamila Knopf and Dominik Mayer
panel
CONVOLOOT PANEL: FREELANCING & FAIR PAY
with Esben Lash, Johnson Ting, Iris Compiet and Bastien LeCouffe Deharme
panel
ANYTHING BUT WORK
a brand new evening program!
evening program
DRINKS AT DRINK AND DRAW BERLIN (FUNKHAUS)
join us on 14 May after The Art Department
afterparty
WORKSHOP CHARACTER DEVELOPMENT BY EVEN MEHL AMUNDSEN
don't miss out on this chance!
workshop
MINI WORKSHOPS DRINK & DRAW BERLIN + ARTIST STUDIOS WITH BAYAR TSEDENSODNOM & DIEGO GISBERT LLORENS
enhance your drawing skills and get to see artworks created right under your own eyes
demo
GET TO KNOW OUR NEW VENUE: ALTE MÜNZE
welcome to the fresh home of The Art Department
hotspot
DRINK AND DRAW BERLIN
live sketch sessions
live sketching session
PORTFOLIO REVIEWS
side program
MEET THE NEIGHBORHOOD
explore Berlin!
hotspot

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