Like many of the talents currently taking the concept art department by storm, Rotterdam based Danar Worya also had a eureka moment when realizing he could make a living out of making designs for games and movies. This moment however, only occurred at the end of 2010 and was followed by what he describes as “just opened Photoshop and began”.
His biggest break was when he got the chance to work on Horizon: Zero Dawn at Guerrilla Games. Here he got his first experience at working on a Triple A game.
Throughout the years he worked for companies such as One Pixel Brush, Infinity Ward and Naughty Dog.
Danar also teaches concept art courses in Paris and gave lectures in Zagreb, Barcelona and Los Angeles. We are very excited to enjoy his wisdom during his time in Breda.
Danar will talk about his environmental design for The Last of Us.
Danar will be present on Wednesday 22 November at BUAS.