Playgrounds TV: The Power of Playing

During the Blend on-site in Breda we enjoyed a very insightful panel featuring Adriaan de Jongh, Floris Kaayk and Matthijs van de Laar. ⁠Each bringing their own background and experience to the table, they discussed about storytelling and creating interactions for games, but also about how game design is different from narratives in other mediums. We are very excited to be able to premiere this panel with a live chat and make it available for everybody to enjoy.⁠

17 November 2021 (Event has ended)
20:30 - 21:30
Entrance fee
Free entrance

Floris Kaayk is a Dutch digital artist. His work focuses on futuristic concepts and fantasies, and visualises technological progress, sometimes by demonstrating its advantages and at other times by presenting negative consequences. Despite being known for the Witch Doctor promo and Modular-Body video experience, with his latest project Next Space Rebels he dives into the game-design realm. The game focuses on creating an experience revolving around building DIY rockets and, at the same time, exposing real concerns about an increasingly regulated internet.

Adriaan de Jongh is a game designer best known for the indie game hit Hidden Folks, a hand-drawn interactive searching game, and for experimental games like Bounden and Fingle, which move people out of the normal space of videogames by challenging players to dance, hold hands, and share physical interactions. Adriaan is also an active community member, as a board member of the Dutch Games Association, or as organiser of initiatives like Midgame Fund to fund game projects.

Matthijs van de Laar is one of the co-founders of indie game company Twirlbound. Responsible for the hit games With the Wind and Pine, the company became a perfect example of how far passion and determination can take a small group of very enthusiastic but incredibly talented designers.

In this panel discussion the three artists reflect on new ways of creating engaging experiences for large number of people. They talk about challenges encountered by each of them but also about the things we need to keep in mind when evaluating the success of an experience.

“If you put something in front of people you never know what is really going to happen. Some people might do the exact thing you had in mind, but other might treat a certain mechanic or interaction in the game, in a completely different way that you had intended.” We’re very curious what you all think of their insights so join us in our YouTube chat, on Wednesday, 17 November and 20:30 CET!⁠