SHORTS 2

The Art Department | World Tour

For The Art Department | World Tour we started looking for short films to complement our program. We bring you three compilation programs of amazing short films within the theme of traveling, distance and feeling at home. Of course, again from directors from all over the world!

#FlattenTheCurve 2
5’25”
Studio Desk – various directors from all over the world
2020
A mix of animations from over the world depicting something positive they have experienced, seen, or thought in the midst of the strange time of COVID-19 and the beginnings of global lockdown. During The Art Department | World Tour we bring you three blocks of this amazing and inspiring film project.

Home sweet home
9’45”
Romain Mazevet/Pierre Clenet/Alejandro Diaz/Stéphane Paccolat
FR/ES, 2013
A house uproots ‘herself’ and goes on an adventure. A cute film about making friends.

Value You
1’02”
Manddy Wyckens for studio AKA
GB, 2020
This short film is telling a story of vulnerability in the online world. It is made to raise awareness and to educate and empower the audience on the growing issue of trafficking.

Tourist Trap
2’15”
Vera van Wolferen
NL, 2020
Jeep is looking for the ultimate vacation spot, once arrived Jeep finds out that he is not the only adventurer. What started as an idyllic trip escalates quickly into a true tourist trap where no escape is possible.

Igneous
1’10”
Daniel Savage
VS, 2020
Told through the feeling of looking out the window while on a road trip, Igneous is an attempt to capture the emotional weight of dealing with the unexpected death of a parent.

Confirmed artists

MEGAN BRAIN & SHANNON TINDLE (USA)
character design on Kubo and the Two Strings
interview
LOISH (the Netherlands)
character designer for LEGO, Guerrilla Games, Amazon
interview
FELICIE HAYMOZ (Switzerland)
character designer on Fantastic Mr. Fox, The Isle of Dogs
interview
RUAN JIA (China)
concept artist on World of Warcraft, Diablo III, the Halo franchise
interview, panel 'Asian takes on visual storytelling'
BEATRICE BLUE (Spain)
illustrator & vis dev for DreamWorksTV, Procreate, Nichelodeon
ask me anything
JAMA JURABAEV (United Kingdom)
concept artist for Ready Player One, The Mandalorian
interview
ARMAND SERRANO (Philippines)
art-director & production designer for Hotel Transylvania, Big Hero 6, Olaf's Frozen Adventure
interview
ANDREW BAKER (New Zealand)
creature & concept artist for The BFG, The Hobbit trilogy, Ghost in the Shell
interview
AAYNA VINAYA (India)
illustrator & art director
artist talk
DANIEL CLARKE (South Africa)
illustrator & character designer for Netflix, National Geographic Kids, Nickelodeon
interview
TAN ZHI HUI (Malaysia)
concept artist & illustrator for Amazon Games, Supercell, Epic Games
artist talk, demo
2veinte (Argentina)
design studio, independent shorts 100 years Armenian Genocide, Wild & Woolly
artist talk
SUTU (Australia)
XR artist These Memories Won’t Last, Prosthetic Reality / Eyejack
interview
AMIR ZAND (Turkey)
concept artist Axis Animation, DreamworksTV, Quantic Dream
panel 'Middle Eastern artists in a Western dominated industry'
LOBO (Brazil & USA)
design studio Day One, Threehouse
interview, panel 'State of the industry - South America'
YANGTIAN LI (China)
concept artist on Call of Duty: Black Ops IV and Black Ops III
interview, panel 'Asian takes on visual storytelling'
HICHAM HABCHI (Morocco/USA)
concept artist & creative lead at Riot Games
chat and doodles
ANAND RADHAKRISHNAN (India)
illustrator
interview
9B COLLECTIVE (USA)
black-owned concept art studio: Guardians of the Galaxy Vol. 2, The Mandalorian
panel 'The rise and success of black creatives’
AYRAN OBERTO (Venezuela)
digital painter for Unite Image, Zombie Studio
demo
ABE TARAKY (Afghanistan)
senior concept artist at Sony Santa Monica Studios
interview
GODWIN AKPAN (Nigeria)
concept artist Disney and Kugali, Triggerfish Games
interview
FARAZ SHANYAR (Iran)
concept artis The Lion King, Aladdin, Machinegames
panel 'Middle Eastern artists in a Western dominated industry'
JOHN NEVAREZ (USA)
film & story artist on Coco, Inside Our, Cars 2
pictionary with giants
PATRICK O’KEEFE (USA)
art-director Spider-Man: Into the Spider-Verse
pictionary with giants
NICK HIATT (USA)
concept artist on Destiny, Call of Duty, Halo
pictionary with giants
WILL COYNER (USA)
concept artist for EA, Disney Interactive, WB Games
pictionary with giants
LOGAN PRESHAW (Australia)
concept artist Ark 2, League of Legends video games, Junkernauts
artist talk, demo
JACKIE NGUYEN (Australia)
illustrator, character design for Passion Pictures, Procreate, Art of Play Games
demo
HARRY MACK (USA)
freestyle rap
LYNN CHEN (China)
vis dev Warner Bros
panel 'Asian takes on visual storytelling'
OUR HOSTS
CRISTIAN CHIHAIA (Romania)
concept artist & art director at Ubisoft
panel 'State of the industry - Eastern Europe'
MARKO PRPIC ZETS (Croatia)
digital artist & IFCC festival director
panel 'State of the industry - Eastern Europe'
MARK MOLNAR (Hungary)
concept artist & art director for LucasFilm, Time Warner, Netflix, MGM
panel 'State of the industry - Eastern Europe'