An amazing addition to our line-up for The Art Department and a dream come true. Established in 1999, Santa Monica Studio became renowned for excellence in the action/adventure genre with the success of God of War® and its sequels.
The God of War® series has won hundreds of awards around the world including ten awards and thirteen nominations from the AIAS (The Academy of Interactive Arts & Sciences), and three awards and seven nominations at the BAFTAs (The British Academy of Film and Television Arts).
Building upon God of War team’s commitment to excellence in presentation and core mechanics, Santa Monica Studio has also been a pioneer in innovation and mentoring new voices in gaming. Based on a model established with the widely acclaimed thatgamecompany (flOw, Flower, Journey), Santa Monica Studio has since acted as an incubator for the Giant Sparrow team (The Unfinished Swan) and SuperBot Entertainment (PlayStation All-Stars Battle Royale).
Nate Stephens (Principal Artist) and Dan McKim (Senior Staff Environment Artist) will talk on Thursday 4 Oct about the environment art process, how they work with their extensive team of concept and environment artists, and the polish and lighting phases of developing God of War.